torsdag den 28. april 2011

"Thor": Brie vs. Branagh

I dag får Marvel-filmatiseringen "Thor" premiere i mere end 60 danske biografer. Og jeg kan med nogen lettelse konstatere, at når man først ser, hvad Kenneth Branagh har fået ud af Stan Lees måske mest bizarre superhelt, undrer man sig ikke længere over, at Mr. Shakespeare har valgt at instruere en blockbuster om en blond tordengud og hans boomerang-hammer.



Takket være Branaghs sikre hånd og et engagerende hold skuespillere (anført af Anthony Hopkins, Natalie Portman og Stellan Skarsgård) rammer tonen i "Thor" den helt rigtige, hårfine balance. Filmen er behørigt grandios og dramatisk, som et epos om guder bør være. Samtidig er "Thor" et overraskende morsomt superhelteeventyr, der viser overskud og glimt i øjet uden at tippe over i ironi eller kitsch, hvilket tegneserien ellers indbyder rigeligt til.


I denne uges filmtillæg i Politiken (28. april) kan du læse mit interview med Kenneth Branagh, som jeg mødte i London. Den yderst veltalende og karismatiske brite går bl.a. i detaljer med, hvordan man holder fokus, når man arbejder på en kæmpe superheltefilm.

INTERVIEW MED KENNETH BRANAGH:
> Mellem Shakespeare og superhelte
Brian Iskov i Politiken Film, 28. april 2011
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Det er også mig, der har tilrettelagt det indslag om "Thor", som DR's "Troldspejlet" viser fra på lørdag (30. april). Her røber Chris Hemsworth (Thor) sin fortid som kikset fastelavns-Robin, mens Tom Hiddleston (Loke) mindes, hvordan han sad og nørdede over oplysningerne på sin barndoms superheltekort: "Galaktus var sej, han kunne spise verdener!"

VIDEO:
> Se Troldspejlets THOR-indslag


Som bonusmateriale kan du nedenfor læse Kenneth Branaghs svar på, hvorfor han sagde nej til at optage "Thor" i 3D, men i stedet valgte at konvertere filmen bagefter:

"I didn't want to shoot in 3D. We explored it. I'm not clever enough yet to shoot in 3-D, perhaps I never will be. It's two enormous cameras [along with] the grading, the analysis of the parallax, the depth curve, the retinal rivalry and everything else that is the technical jiggery-pokery.

To do the physics of lining up for a shot is so time-consuming, I said to Marvel, "We should convert. If we shoot in 3D, I'll never have time to do all this work on the acting that I want to do, so let's convert and render as many of the effects in 3D as we possibly can".

We were planning [the 3D] while we were shooting, and we finished last May, nearly a year ago. We've been doing 3D reviews twice a week for the last year. At Comic-Con last year, we ran five minutes of 3D material, and it was the first understanding of how to make it work."


"Lots of times, it's to do with offering up a kind of sculpted depth in the shot, whether it's trying to maximize the sense of the occasion when Thor is in the foreground, and Odin's up there, three people are at the sides and on the stairs. All that gives a sense of the magnificence of Asgard.

Sometimes it's to do with how you lay out the depth in the interior shots with Chris and Natalie in the van, driving to the S.H.I.E.L.D. camp, trying to put people more in the desert. Sometimes it's to do with the full experience of going through space, like our little end title sequence, where we go on a journey through Yggdrasil.

So it took a long time, and a lot of orchestrating, but we're really proud of the specifics of the 3D."


> Læs også Bries Blu-ray-anmeldelse af "Thor"

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